Akula Stations: Explains all Akula stations and functionality. This process is called stacking the dots. Terms defined In this manual the following terms are used as defined below: General Terms Click: Single left mouse button click Right-click: Single right mouse button click Platform Terms Platform: Any ship, sub or aircraft Controllable Platform: A ship, sub or aircraft that can be player controlled in the game. The bearing-frequencycursor consists of a short vertical line on a horizontal bearing indicator. Assumed Hostile Contact is most likely hostile. Note: When you are commanding a submarine in S. The Mission Menu now lists mission titles as before but the number of Platforms in a mission now appears instead of the number of Players.
Click the mission title of your choice. If the game session has been designated as a MultiStation multiplayer game, the number of Platforms appears before the Mission Title. Once in the mission, press the function keys to view all the stations or use the pop-upStations Menu on the far left of the Task Bar. Using the Handle: A circle appears at the center of the ruler when more than one tick is present and speed is more than zero. Classify Contact Dialog Once you have detected a contact it is important to determine its class and alliance to ensure that you do not target friendly or neutral platforms. Checked Blank: Players prevented from using the option. Click the desired country and platform name or the desired weapon type and the weapon name about which you want to learn more.
Once your sub is out of radio contact Link data are no longer updated. Only Ownship detected contacts are now visible on the map. Gameplay is campaign based with eleven missions with up to four choices of platforms in each. Autocrew does not mark Active contacts nor classify contacts in passive mode. Mission Status is accessed via the System Menu during gameplay.
The wave action of a high sea state also generates background noise that can influence signal detection. Sonar School: An introduction to sound transmission and sonar terms and concepts. Click a location button at the left side of the screen. The Naval Institute Guide to Combat Fleets of the World © 2002 by the U. Signal Strength The amount of noise a contact generates is known as its signal strength. For in-depthinformation, see Section 4: Multiplayer in this manual. When you click S01 on the Nav Map the 3D model of a Krivak appears in 3D view.
See the Stations section for the desired platform for a description of its Task Bar elements. You must select Novice or Advanced settings as described in the wizard to continue. If you know the speed at which the contact is traveling, its range and course can be estimated. Utilizing Thermal Layers Understanding the effects of thermal layers on sound propagation is very important when using sonar or attempting to limit sonar detection of ownship. Return to the Main Menu then click Quick Mission.
It improves your Submarine textures, and many stuff more realistic. In every mission you are assigned at least one task considered critical. Show Tags in the Nav Map refers to the assigned name of a platform. The tick mark at the end of the ruler represents the initial or oldest information. Instead, the temperature decreases with depth all the way to the bottom. This is the same tool used by the developers to create all missions in S.
Bearing-FrequencyCursor Track of contact under cursor Directional Mode Active Mode Display: Once activated, the buoy transmits continuously. The browser opens to information on the selected platform. In some missions the designer permits some controllable platforms to offer the player a choice of a specific named hull to command for the task. Primary Use: Signal detection in areas of high ambient noise. During gameplay, use the Autocrew slider button, in the upper left of any station that has an Autocrew, to toggle the state of that Autocrew without returning to the Options screen. Controllable aircraft are also referred to as Ownship. The Mission opens in the Navigation Station.
Unknown, neutral and hostile contacts detected by Link participants are called Link Contacts. See Platform Selection Window below. You are also directed to the location of full explanations for game elements when appropriate. Your Radar Autocrew, when activated, sends updates for radar contacts as long as the radar is on. The layout of the Task Bar is the same regardless of platform.